Virtual and augmented reality in intensive care medicine: a
systematic review
by Dominika Kanschik,
Raphael Romano Bruno, Georg Wolff, Malte Kelm and Christian Jung
Annals of
Intensive Care volume 13,
Article number: 81 (2023)
Background
Virtual reality (VR) and augmented reality (AR) are rapidly
developing technologies that offer a wide range of applications and enable
users to experience digitally rendered content in both physical and virtual
space. Although the number of studies about the different use of VR and AR
increases year by year, a systematic overview of the applications of these
innovative technologies in intensive care medicine is lacking. The aim of this
systematic review was to provide a detailed summary of how VR and AR are
currently being used in various areas of intensive care medicine.
Methods
We systematically searched PubMed until 1st March 2023 to
identify the currently existing evidence for different applications of
VR and AR for both health care providers in the intensive care unit and
children or adults, who were in an intensive care unit because of a critical
illness.
Results
After screening the literature, a total of 59 studies were
included. Of note, a substantial number of publications consists of case
reports, study plans or are lacking a control group. Furthermore, study designs
are seldom comparable. However, there have been a variety of use cases for VR
and AR that researchers have explored. They can help intensive care unit (ICU)
personnel train, plan, and perform difficult procedures such as cardiopulmonary
resuscitation, vascular punctures, endotracheal intubation or percutaneous
dilatational tracheostomy. Patients might benefit from VR during invasive
interventions and ICU stay by alleviating stress or pain. Furthermore, it
enables contact with relatives and can also assist patients in their
rehabilitation programs.
Conclusion
Both, VR and AR, offer multiple possibilities to improve
current care, both from the perspective of the healthcare professional and the
patient. It can be assumed that VR and AR will develop further and their
application in health care will increase.
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